AI Insights · Timothy · July 2022
Top 5 Educational Games in South Africa Q2 2022
Discover the performance trends of the top 5 educational games in South Africa during Q2 2022, including weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 educational games on a unified platform in South Africa showcased notable performance trends. Here’s a closer look at their weekly downloads, revenue, and active user metrics, based on data from Sensor Tower.
Masha and the Bear Educational by DTC Lab saw a consistent rise in weekly downloads, peaking at around 8.7K in the last week of June. Its weekly revenue showed a gradual increase, reaching approximately $4 in late April before stabilizing around $1-$2 for the remainder of the quarter. The app also recorded a steady growth in weekly active users, culminating at about 52K by the end of the quarter.
Lingokids - Play and Learn from Lingokids - English Learning For Kids experienced fluctuations in weekly downloads, with a high of around 6.7K in mid-May. Weekly revenue varied, peaking at approximately $4.8K in early April and ending the quarter around $3.9K. The app’s weekly active users showed a significant rise, reaching a peak of about 9.6K in mid-May before fluctuating and ending at approximately 7.8K.
Math Kids: Math Games For Kids by RV AppStudios had stable weekly downloads, with numbers hovering around 3K-4K throughout the quarter. The app’s weekly active users also remained relatively steady, fluctuating modestly around 6K-7K.
Kids Games: For Toddlers 3-5, another app from RV AppStudios, witnessed an impressive increase in weekly downloads, reaching approximately 4.7K in mid-June. Its weekly active users followed a similar trend, peaking at around 8.5K in mid-June and maintaining high numbers through the end of the quarter.
Reading Eggs - Learn to Read by Blake eLearning Pty Ltd saw a peak in weekly downloads at around 3.2K in mid-June. Weekly revenue for the app was robust, peaking at approximately $7.5K in late April, and closing the quarter around $6.9K. The app’s weekly active users fluctuated but ended the quarter at approximately 27.4K.
For more detailed insights and analytics on these educational games, visit Sensor Tower.